Blog
Development updates, devlogs, and the occasional war story from the retail frontline.
A demo is on its way
The Clearance Defence demo is with Valve for review. It's free, and it's the first three nights of the campaign.
Devlog #8: Hold the Line
Night 6 gives you a shield wall of your own to hold the aisle, your runs now add up to a career, and there's a seventh night in the playtest too. Devlog #8 covers everything since Devlog #7, and it's a call for balance help too.
Devlog #7: Fighting Fire with Fire
A fifth night, an area-fire tower, a fire-breathing boss and walls that turn into gates. Devlog #7 covers everything since Devlog #6, and it's a call for balance help too.
Closing time, and the doors are open to everyone
No waitlist this weekend. Hold the supermarket for four nights against the garden gnomes, then tell me where it hurts.
Devlog #6: Morale, Fire and a Fourth Night
A fourth night, morale that bites, spreading fire and a store that builds itself. Devlog #6 covers everything since v0.60.
Devlog #5: Three Nights Down
Five versions, three nights, one ending screen. v0.60.0 closes the loop and we're growing the Steam Playtest this week.
Devlog #4: A Handle on the Lever
Towers can run dry now. Every other change in v0.45.0 is a tool we've handed you for dealing with it.
Devlog #3: After Closing Time
Every night after closing time, a secret war is fought in the aisles. Night 2 is in the playtest, Night 3 is next, and Commander Eggustus finally has a face.
Devlog #2: Morale, Rebalancing, and the Playtest Is Open
Your troops now have morale, Nights 1 and 2 have been rebalanced from the ground up, and the Clearance Defence playtest is open on Steam.
Devlog #1: Night 2 Takes Shape and Steam Builds Go Live
Night 2 is playable, the Safe Zone UI got a complete rework, and builds now deploy to Steam automatically. A big week for Clearance Defence.