Blog

Development updates, devlogs, and the occasional war story from the retail frontline.

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A column of garden gnomes advancing down a lane of stocked aisles as improvised towers, dug into cardboard delivery boxes, return fire across the floor
26 June 2026

Closing time, and the doors are open to everyone

No waitlist this weekend. Hold the supermarket for four nights against the garden gnomes, then tell me where it hurts.

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Late-night store firefight — launcher towers dug into delivery boxes, heavy confetti bursts as gnomes shatter, a lead boss gnome with a tight escort of smaller ones taking damage, mop bucket and blue puddle hazard on the aisle floor
15 June 2026

Devlog #6: Morale, Fire and a Fourth Night

A fourth night, morale that bites, spreading fire and a store that builds itself. Devlog #6 covers everything since v0.60.

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Wide combat shot — towers defending the FOB pallet against a wave of gnomes, damage numbers floating, puddle hazards on the aisle floor
18 May 2026

Devlog #5: Three Nights Down

Five versions, three nights, one ending screen. v0.60.0 closes the loop and we're growing the Steam Playtest this week.

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Two projectile towers in the store aisles, each with an amber warning disc and a foam-dart glyph floating above the gun, indicating low magazine
4 May 2026

Devlog #4: A Handle on the Lever

Towers can run dry now. Every other change in v0.45.0 is a tool we've handed you for dealing with it.

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Commander Eggustus Vindex — gruff Easter egg in military uniform, red beret, medals, and a look that says he takes the clearance sale very seriously
25 April 2026

Devlog #3: After Closing Time

Every night after closing time, a secret war is fought in the aisles. Night 2 is in the playtest, Night 3 is next, and Commander Eggustus finally has a face.

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Gnomes advancing on tower positions with a dialogue bark reading Shiny must take
19 April 2026

Devlog #2: Morale, Rebalancing, and the Playtest Is Open

Your troops now have morale, Nights 1 and 2 have been rebalanced from the ground up, and the Clearance Defence playtest is open on Steam.

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Two towers defending shelves packed with stock in Clearance Defence
10 April 2026

Devlog #1: Night 2 Takes Shape and Steam Builds Go Live

Night 2 is playable, the Safe Zone UI got a complete rework, and builds now deploy to Steam automatically. A big week for Clearance Defence.

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